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Digital literacy of primary school first grade students

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JelicaNikolina Ristić,Hutinski, LjiljanaPredrag Bujišić, Marija Vorkapić, Sanja ČomićOreški

University of Belgrade -Zagreb, Faculty of Education,Teacher BelgradeEducation

risticjelica.uf.bg@gmail.nhutinski1996@gmail.com, marija.vorkapic@uf.bg.ac.rspredrag.oreski@ufzg.unizg.hr

Education for digital transformation

Number of the paper: 126128

 

Abstract

EducationThe research presented in the 5.0 era requires precise didactic-methodical reflection on how digital technology can be employed to create innovative and stimulating teaching environments. Additionally, educational technology strengthened by artificial intelligence algorithms opens space for radical changes in the previous learning experience.

One of the key challenges facing the educational system determines the main research question of this paper, which relates to how to improve the existing teaching models with the latest technological solutions in educational technology. This research focuses on the integration of IT-driven teaching and mixed reality technology, known as the metaverse.

This paper aims to assessexplore the in-servicesdigital teachers’literacy awarenessof (students in the widerfirst territorygrade of primary school. The research sample consists of 104 students from northwestern Croatia. They were invited to fill out the self-assessment questionnaire consisting of eleven items including statements about their gender, place of residence (rural or urban), and simple yes/no statements concerning their knowledge of using the computer hardware and software. The research results show that there is a statistically significant difference in respondents’ asking for parents’ or guardians' permission to use a computer by gender (χ2=4.27, df=1, p=0.039). There are more female respondents (81.3%) than male respondents (60.7%) who ask their parents or guardians for permission to use the computer. Most of the cityrespondents (88.5%) know how to turn on/off computers, 87.5% of Belgrade)respondents know how to write a text using a computer, and 94.2% of respondents know how to make a drawing using a computer. 94.2% of respondents know how to use the Internet and there is a statistically significant difference by the place of residence (χ2=4.63, df=1, p=0.031). There are more urban respondents (100.0%) than rural respondents (88.2%) who know how to search the internet. Most of the metaverserespondents concept(91.3%) understand and to examineapply the viewsrules of conduct on the possibleinternet.

didactic-methodological

Most potentialrespondents of(87.5%) integratingself-assess metaversethemselves inas education.having The data collected byacquired the instrumentlearning outcomes specified in the forminformation-communication oftechnology an online survey was analyzed using descriptive research methods. A conceptual proposal for integrating the metaverse into a teaching scenario was included in the survey. The potentials of the metaverse particularly stand out in the domain of teaching and evaluation, as well as in strengthening the holistic perspective of experiential learning. In addition, the results indicate that improving digital competencies and establishing ethical principles for using the metaverse for educational purposes is necessary. Implications for future research may include an experimental assessment of the potential of integrating the metaverse at all levels of the educational process, especially concerning the impact on various aspects of child development.curriculum.

Key words

digital competences,competence, educationalinformation-communication potentials,technology; metaverse,curriculum, student,primary teachingeducation